Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change 20th Century American History - 1900-1945 and additional problems
Description
and additional problems
all-new hardcover and an extensive 4-page Index
and gliders flit across perfectly blue Tuscan skies
Jane Austen explored game theory's core ideas in her six novels roughly two hundred years ago
using a combination of game theory
Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change 20th Century American History - 1900-1945 and additional problemsISBN 13: 9781421419206 Publisher: Johns Hopkins University Press Publication date: 06 15 2016 Series: Tech. edu: A Hopkins Series on Education and Technology Pages: 280 Product dimensions: 6. 00(w) x 9. 20(h) x 1. 30(d) Age Range: 18 Years Are games the knowledge producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been
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